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AI Insights · Timothy · July 2022

Top 5 3D Realistic Games on iOS in Belgium: Q2 2022 Performance

Explore the performance metrics of the top 5 3D realistic games on iOS in Belgium for Q2 2022, including weekly downloads, revenue, and active users.

Top 5 3D Realistic Games on iOS in Belgium: Q2 2022 Performance

In the second quarter of 2022, the top 5 3D realistic games on the iOS platform in Belgium demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed breakdown of each game's performance.

Last Fortress: Underground from IM30 saw a significant increase in weekly revenue, starting at approximately $371 and peaking at around $8.6K in the week of June 20. Weekly downloads for the game showed a varied trend, starting at 501 and reaching a high of 7.1K in late April before settling around 831 by the end of June. The number of weekly active users started at 745 and peaked at 6.4K in late April, gradually declining to around 2.4K by the end of the quarter.

Soccer Superstar by Real Free Soccer had relatively stable weekly revenue, with minor fluctuations between $25 and $68. Weekly downloads experienced a notable increase, starting at 1.2K and peaking at 2.5K in mid-June. The game maintained a steady number of weekly active users, beginning at 10.2K and ending at approximately 13.1K.

Score! Hero 2023 from First Touch Games Ltd. showed consistent weekly revenue, ranging from $201 to $363. The game’s weekly downloads varied slightly, starting at 1.4K and peaking at 1.7K by the end of June. Weekly active users showed a positive trend, beginning at 11.3K and reaching around 15.2K in early June before stabilizing at 14.6K by the end of the quarter.

EA SPORTS FC™ Mobile Soccer from Electronic Arts recorded weekly revenue starting at $335 and peaking at $2K in mid-June. Weekly downloads showed a consistent range, starting at 1.1K and peaking at 2.3K in early April. The game's weekly active users began at 23.3K and remained relatively stable, ending the quarter at approximately 23.2K.

Try to Fly by BoomBit, Inc. had minimal revenue fluctuations, with the highest being $38 in the week of May 30. Weekly downloads saw an initial spike to 6K in mid-April before declining to around 99 by the end of June. The game’s weekly active users showed a decreasing trend, starting at 4.9K in mid-April and ending at around 1.2K.

These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022